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K'NEX Curriculum

Using K'NEX in an educational setting

K'NEX is wonderfully versatile and is used successfully to support a range of cross curricula subjects whilst having the flexibility to provide differentiation and progression opportunities for learners.

K'NEX adds considerable value to KS 1 activities whilst K'NEX challenges provide a rich basis to develop and extend KS2 & 3 leaners' understanding around a number of key principles and concepts. Step Forward consultancy specialises in K'NEX Challenges for:

  • Key Stage 2 (7 - 11 year olds)
  • Key Stage 3 (11 - 14 year olds)
We have a range of K'NEX challenge workshops and most run for 2 or 6 hours in length. Our Family Learning sessions are mapped to and embedded with elements of the adult core literacy and numeracy curricula. This ensures maximised adult learning opportunity and support of the government's national Skills for Life Strategy.

In addition, we have mapped our courses to topics within the National Curriculum at KS2 & 3. Our most popular K'NEX challenges support the following national curriculum subjects:

Science curriculum, K'NEX can assist with:

  • Pushes and pulls
  • Forces and motion
  • Balanced and unbalanced forces
  • Wheels, axles and inclined planes
  • Pulleys
  • Gears
  • Motors
  • Science investigations
K'NEX challenges based around a science investigation can be particularly effective, for instance:

1. Building a fan with K'NEX which is driven via a gear train, and investigating how different gears can be used in combination to change speed and the direction of motion.

2. Building a catapult out of K'NEX, and adjusting variables in the model to see how far a table tennis ball can be fired (eg length of throwing arm, angle of release, starting position).

Design and Technology curriculum, assisting with:

  • Focused practical tasks
  • Use of construction kits
  • Designing skills
  • Proto type design
  • Making skills
  • Understanding structures
  • Understanding simple mechanisms
  • Designing and making products
ICT curriculum, assisting with:

K'NEX can be used very effectively to broaden the value of computer-based work, by completing K'NEX IT projects that include both a K'NEX building element and an IT element.

Examples of popular K'NEX IT projects include:

  • Ask pupils to building a K'NEX car, investigate how far the car will travel down a ramp set at different angles, record the data collected into a spreadsheet and finally produce graphs and charts.
  • Use 'Egg boxes' or Flowgo to carry out K'NEX Computer control projects. Examples of this include the 'lunar buggy mission' and the 'great crane K'NEX challenge', both of which use a range of K'NEX parts, battery motors, pulleys and/or wheels, and egg boxes.
  • Use the Focus Design & Create CDROM to carry out K'NEX IT projects.
  • Use the free Westpoint Bridge designer software to design a truss bridge on the screen, and then build the bridge and test it using K'NEX.
We are able to design bespoke courses to meet specific needs you may have.

Using K'NEX in this way also promotes a variety of life skills: team building, negotiation and communication skills and self esteem. We use challenges to support both gifted and talented learners as well as those with learning difficulty or disability.

Naturally, as professionals we have schemes of work and lesson plans, detailing adult and child outcomes, for all of our courses and examples of these are available on request.

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Planet K'NEX from Step Forward Consultancy.